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Heal

This spell uses magic to rapidly heal wounds, recover Health, and soothe both physical and emotional pain.  When applied to healing lost Health the Force modifier indicates the die you roll to see how much you healed.  Healing has a custom Scale modifier when determining how many Wounds you can heal in a single casting.  The normal Scale modifiers are still required for healing larger or multiple targets.

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You can also use this spell to remove physical effects and cure poisons and diseases.  The rank of the poison or disease must be matched by the Intensity rank of the spell to heal it.  Healing spells have limited range, starting at Touch.  All healing and recovery occurs in a single round.

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This spell costs 2 Spirit to cast.

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Basic Casting

You heal 1 creature in melee range of d4 lost Health. 

 

  • Casting Cost = 2 Spirit

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​Djup Helande

A soft light bathes one target up to 10m away and removes up to 2 Wounds from them over the course of 2 rounds.  No Health is recovered from this spell.

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  • Mods

    • Uncommon Range

    • Uncommon Scale

  • Casting Cost = 8 Spirit

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Garupa Nu Caga

This healing spell targets multiple people at once.  You heal up to 5 people, recovering d8 Health and healing 1 Wound OR removing 1 poison or disease up to a Remarkable challenge rank.

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  • Mods

    • Uncommon Range

    • Remarkable Scale (targets)

    • Remarkable Force

    • Average Scale (wounds)

  • Casting Cost = 16 Spirit

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