Ward
Using this spell causes the next spell you cast to become “frozen” and not complete casting until a trigger you chose causes it to activate. This trigger can be just about anything, as simple or specific as you like, so long as the Narrator agrees it is clear and defined well enough to use as a trigger.
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To use this spell you first cast the ward spell by tracing your sigil onto the ground, a wall, or any suitable object you want the spell to be focused around. You must spend Spirit on the Force modifier to determine the amount of Spirit Cost the ward can hold. Wards can only hold 1 spell and only have a single trigger event. Whatever spell you embed, when it is triggered it is considered to be cast from wherever you placed your sigil. Any ranges taken into account in the triggered spell will be measured from this point.
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This spell costs 1 Mana to cast.
Basic Casting
You create a simple 1 spell ward that holds up to a 2 Spirit spell. It lasts for 1 hour or until triggered. The range of its trigger is melee range.
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Casting Cost = 1 Mana
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Due to the nature of the ward spell there are no other spells beyond the basic casting. You simply increase any of the modifiers for greater, larger, and more complex wards.
