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Wind

This spell allows you to manipulate a volume of air, gas, wind, fog, or dust.  You can move, compact, or shape this air, even attack or defend with it.  Objects or structures created by compacting air or dust with this spell will fall apart or dissipate within 1 round after the spell ends.

When compacting air to create objects or structures, refer to the rank of the Force modifier to determine the material strength rank of the creation.  If you use wind to push or move something the rank gained by putting Spirit into Force is the same Brawn rank of the wind’s force.  When using a spell to defend against an incoming attack, refer to the numeric Intensity modifier, but add and extra +1 when defending against projectile attacks.

This spell costs 1 Spirit to cast.

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Basic Casting

You reshape an amount of water, ice, or mist up to the size of a dog.  This can be used to create a small object, form a hole, or move the water up to 1m. 

  • Casting Cost = 1 Spirit

Pulvis Diaboli

You create a whirling vortex of dust and debris centered around you for 1 minute.  You gain a +3 Defense (+4 vs against range attacks) and melee attackers must make a Resist check or also be Impaired this round by the choking dust.  Must have sufficient debris nearby to generate this effect.

  • Mods

    • Uncommon Quality

    • Remarkable Duration

    • Uncommon Size

  • Casting Cost = 5 Spirit

Vind Prisan

Create a swirling cyclone of wind rotating around an area big enough to contain 8 humans for 10 minutes.  All creatures trapped inside must make Remarkable Brawn checks to push their way through the wind and escape. 

 

  • Mods

    • Remarkable Quantity

    • Amazing Duration

    • Amazing Targets

  • Casting Cost = 9 Spirit

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