Conjure
Use this spell to summon objects into your hand or to a chosen destination. Objects must be marked with your personal scrivening Sigil for you to be able to summon them. The summoned object can be any distance away. You use the Scale modifier to define how many objects you can summon with a single casting. The Range modifier is used to cause the object to appear at a distance instead of in your hand when cast. Regardless of distance all summoning occurs within 1 round.
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Creatures can also be summoned in this manner, but they too must have the sigil marked on their body in some fashion (tattoo, brand, enchantment, etc). An unwilling target can avoid the summoning with a successful Resist check.
This spell costs 1 Spirit to cast.
Basic Casting
Summon a small weapon or object within arm's reach to instantly into your hand. If a weapon, it is considered to be Ready.
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Casting Cost = 1 Spirit
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Èyùn BiÇŽo
Drops a sigil marked dining table onto the enemy up to 10m away for d8 damage.
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Mods
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Uncommon Range
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Amazing Scale
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Casting Cost = 7 Spirit
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Jedel Armïya
You summon forth up to 20 hand held weapons or shields into the outstretched hands of up to 20 of your willing allies within 30m. Each target must be prepared and capable of holding a weapon and shield. Any excess items summoned will appear on the ground within the area of effect. All weapons are considered to be Ready.
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Mods
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Remarkable Scale (for number of items)
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Uncommon Scale (for size of items)
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Uncommon Range
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Casting Cost = 11 Spirit