The Pumpkin Patch
A small farm is being terrorized by an unknown force, damaging crops and spiriting away livestock.

Adventure Setup
In this short adventure the Ikons are assumed to be a functioning party that knows each other and is already travelling together. They are passing through a small village in a rural area of no great importance. The crux of the adventure is that a local farmer is desperate for help from anyone brave enough to watch over his farm at night. Strange things have been happening on the farm and livestock and pets have gone missing on his land. The village folk think the farm is cursed and no one is willing to help for fear of the curse spreading.
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The Setting
The adventure begins in the small farming village of Fisher's Well. It is situated on a carriageway the leads to the Queen's road, which the party is trying to reach so they can travel to the capital city. The village consists of less than a dozen buildings, with a small inn, smithy, general store, and farrier with stables being the major points of interest. The Jennings farm is about 3 miles from the village, one of the further out farms, bordering a large forest to the south.
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The Natives
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Ross Jennings - The Farmer
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Farmer Jennings is desperate for help. He will be first encountered by any party members who go to the inn for goods, food, or shelter for the night. As the party approaches the inn, he is in the process of being thrown out onto the street. Various inn patrons are involved, and they are all yelling at him to leave and not come back. Jennings will look imploringly at the party, but will not initiate conversation, instead just picking himself up and running out of town toward home.
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If the party follows Jennings or heads to his farm after this event he will be found tending to his usual chores (depending on the time of day they arrive). He is wary of strangers, but desperate enough for help that he will plead for assistance in saving his farm.
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Goodwife Molly - The Jennings Head of Household
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If any party members head to the farm before Ross returns, they will be met by Goodwife Molly and two of her sons out searching for missing chickens. She will greet the party and inquire if they are there because of her husband. If not, she will tell the party about the mystery surrounding the farm, the townsfolk superstitions, and her need for help.
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When engaged at the farm itself, she will thank the Ikons for helping save their farm and offer them food, a spicy chicken and pumpkin stew with flagon of watered down mead. She will bring it out to wherever they decide to stake out the farm for the night. She will also explain that the boys are staying with family friends at night until the farm is assured to be safe.
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Delbert - Farmhand
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Delbert is older than Ross and has been their farmhand for nearly the entire time that Molly and Ross have been working the farm. While not the smartest guy, he knows the goings on around this farm even better than the Jennings family. He is currently terrified of working the farm during dawn and dusk and is currently unwilling to do any work at night.
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If tracked down during the day and questioned he will talk about seeing strange moving shadows at night, often near the barn and out in the fields. He hasn't seen any animal tracks, but has spotted small shallow holes or depressions in the softer soil, like someone was poking the ground with a stick.
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Henry Beechwood - Innkeeper
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Henry acts as the innkeep, barkeep, and the town mayor. He can be found in and around the small inn that serves as the town's social and political center. If spoken to, he will claim that he is not superstitious and that he has been trying to talk sense into the townsfolk, hoping to drum up help for the Jennings. He is clearly uncomfortable talking about it however, and if pressed he will hint that a curse can't be ruled out, and he unfortunately doesn't have any spare money in the town treasury to help deal with the issue.
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Margaret Hollins - Village Gossip
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Margaret hangs out near the village well, presumably to help the elderly and children get water when she takes breaks from selling fruit and nuts from her family farm. She is really there to absorb town gossip and pass it along to anyone who will listen. Margaret is very friendly and doesn't gossip just to be nosy or spread rumors - she just likes to be well informed of the goings on around her.
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She knows the timeline of what is happening at the farm better than anyone. Talking to her will reveal the following bits of information:
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The trouble started at the farm about 3 weeks ago, a few days after a small forest fire occurred in the woods bordering the farm.​
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Some of the townsfolk think that one of the Jennings kids started the fire in the woods and upset the spirits of the forest, which in turn cursed (or are haunting) the farm in retaliation.
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Others think that Jennings is behind the whole thing, trying to drum up sympathy because his farm isn't doing very well. Their radish crop is weak and pumpkins grow wild in the woods nearby, so that crop isn't highly valued.
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Margaret thinks it is something else because animals have started going missing. Family pets, young goats and sheep have disappeared. Which doesn't make a lot of sense for either rumor.
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Plot Points
The most likely introductions to the adventure at the farm will occur when the party first enters the village and begins to interact with the townsfolk. Heading to the inn will introduce them to farmer Jennings. Stopping at the well will engage them with Margaret Hollins. Poking around town and interrogating other citizens will provide smaller returns, mostly confirmation of Margaret will tell the party only with fewer details. Not much else of any interest is happening in town and all rumors and interactions lead toward the farm in the long run.
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The Jennings Farm
The farm has a very basic layout. A dirt road leads past the farm from the village. The farmhouse sits back about 100m back from the road and a gravel path connects the two. A small stable sits off to the side of the farmhouse and a large barn can be seen another 100m or so past it. To the left of the barn is a large field of turnips about 1 hectare in size. There are two more fields of the same size. One filled with cabbage to the right of the barn and one growing pumpkins behind the barn. Beyond the pumpkin patch was the forest, stretching as far as you can see to the left and right.
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Arriving at the farm the party will be greeted by Goodwife Molly and invited into the farmhouse to discuss matters. She will ask the party to spend the night (in the barn) to keep watch and hopefully learn more about the strange happenings. Farmer Jennings will be taking their children to a family relative to stay until everything is sorted out at the farm. The farmhand Delbert will be at the party's disposal to answer questions and show them about the farm.
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The Barn & Fields
The barn is your typical two-story tithe barn capable of storing extra yield, hay for the animals, manure, and various farm tools. The second-floor loft is crude and only used to store hay, but can be climbed up to reach the roof through a skylight. There are a few milking stools and water barrels for the party to sit on, two oil lamps hanging from the rafters, and a pile of harvested pumpkins filling one of the three stalls. Otherwise, there is nothing of interest in the structure.
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The fields are split into three crops, radishes, pumpkins, and cabbage. Each are about equal size, but the pumpkin field is slightly larger and stretches out to the nearby forest. Inspecting the fields during the day yields very little to go on. There are some odd shallow holes or depressions scattered about the fields, but hard to pick out from the mouse and snake dens that dot the field. The center of the pumpkin patch holds a collection of prize pumpkins and a large tangle of pumpkin vines. It is very difficult to reach and inspect, but nothing appears out of the ordinary.
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The only truly odd thing is how bereft of wildlife the fields are. There are no rabbits, snakes, birds to be seen, not even crows. Even the barn appears to be free of rats and mice. If asked about this, the party will learn that it has gotten steadily quieter on the farm and the family is now keeping their pets locked up inside the house after two cats and a dog went missing.
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Spending The Night
When the party spends the night in the barn, they will be subject to some odd noises and sights in the middle of the night.
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Sounds of an animal crawling across the roof the barn.​
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Sounds of animals moving furtively among the vegetables in the fields.
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Moving shadows, low to the ground out in the pumpkin patch and where the patch borders the other two fields.
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Clusters of glittering reflections of the lamp light out in the dark that disappear if given any attention.
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Out of place pumpkins and disappearing pumpkins.
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The Pumpkin Patch
Investigating these strange sights and sounds will eventually reveal the culprits to the party. The Jenning's pumpkin patch is infested with Pumpkin Spiders, giant spiders that mimic the look of ripe pumpkins. If any Ikon moves too far from the barn alone, they are likely to be attacked by one or more spiders. Close inspection of an out of place pumpkin will also reveal the creature and prompt an attack. To add more tension and danger, a few of the pumpkins in the pile in the barn are also spiders waiting for the opportunity to pounce.
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Once the party knows what to look for, spotting the false pumpkins drops 1 challenge rating in difficulty. The spiders are spread about, but mostly confined to the pumpkin patch. If the party goes to the center where the prize pumpkins are, they will either encounter a nest of 5 spiders or the Mother Pumpkin, depending on what the Narrator feels is appropriate for the party size.
Enemies
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Pumpkin Spiders - Depending on the party size, between 5 and 12 spiders are scattered around the field and by the barn.
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Mother Pumpkin - A oversized pumpkin spider that has been corrupted and turned into a Misprint. Use attributes 2 ranks higher than typical pumpkin spiders. This "boss" monster should only be used against larger parties or ones with higher experience.
Loot
The farmer will pay the party for their help in uncovering and exterminating the spider infestation, but the spiders themselves drop no loot.
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1 small Rations per party member
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15 silver pennies
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Family heirloom - Broach with a small gem that is actually a crystal inkblot. It has no inherent properties but is worth up to 50 silver to the right buyer and is a prime candidate for making an inkforged artifact.
Adventure Wrap Up
Defeating all of the spiders on the farm is considered a great success for the party. They will be thanked and adored by the family, with offers to stay awhile and partake in their food and hospitality. Word will also reach the town and boost the party's reputation among the townsfolk (and potentially beyond). Free drinks at the tavern and oats for their horses will be among the offerings of gratitude. The party will learn or realize that the spiders were pushed out of the forest by the fire and the mayor will offer them a bounty for each spider found and killed if the party is willing to stick around and sweep the forest. If they do so, this is a good opportunity for the Narrator to string this into another adventure as there are still unanswered questions:
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How did the fire happen?
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How did one of the spiders become Corrupted?