Sound
Creates or manipulates a source of purely magical sound or vibration. Being a magical sound, it doesn’t necessarily follow the rules and properties of normal sounds and vibrations. For example, even though you can increase the volume of the sound using the Intensity modifier, this doesn’t automatically mean the sound can be heard further away, it is up to you to decide that. If you use the Scale modifier for a non-attack spell then only the targets can hear the sound created by the spell.
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If used in an attempt to deafen or disorient an opponent, the target must make a Resist check or be affected for 1 round per point of failure. The target will be Impaired based on the amount of Spirit spent on the Intensity modifier. When making a sonic attack on a target you ignore armor DR values like with elemental attacks.
This spell costs 1 Mana to cast.

Basic Casting
You create a short sound or vibration that can be heard or felt by anyone within a 1m radius for 1 round.
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Casting Cost = 1 Mana
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Farjodi Murdagon
Up to 4 targets of your choice within earshot of you are suddenly inundated with what sounds like the wails and cries of the unquiet dead. Stricken by the ghostly and terrifying sounds the targets must make a successful Resist check or be Impaired at the Remarkable rank for 1 minute.
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Mods
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Remarkable Quantity
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Uncommon Duration
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Remarkable Targets
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Casting Cost = 6 Mana
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FaltörÅ‘
You place your hand on the surface of a wall or large stone object as big as an elephant and quickly build up a resonating vibration in the stone. This rapidly cracks and sunders the stone, causing it to fall apart into a pile of rubble. This spell is capable of shattering stone of up to Amazing quality or strength.
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Mods
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Amazing Quality
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Amazing Size
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Casting Cost = 7 Mana